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The GRAMMATRON project is a "public
domain narrative environment" developed by virtual artist Mark Amerika in conjunction
with the Brown University Graduate Creative Writing Program and the National
Science Foundation's (NSF) Graphics and Visualization Center as well as with
the support of many individuals without whom none of this would be possible.
The project consists of over over 1100 text spaces, 2000 links,
40+ minutes of original soundtrack delivered via Real Audio 3.0, unique hyperlink
structures by way of specially-coded Javascripts, a virtual gallery featuring
scores of animated and still life images, and more storyworld development
than any other narrative created exclusively for the Web. A story about cyberspace,
Cabala mysticism, digicash paracurrencies and the evolution of virtual sex
in a society afraid to go outside and get in touch with its own nature, GRAMMATRON
depicts a near-future world where stories are no longer conceived for book
production but are instead created for a more immersive networked-narrative
environment that, taking place on the Net, calls into question how a narrative
is composed, published and distributed in the age of digital dissemination.
The GRAMMATRON project has been exhibited at many international
museums and festivals including Ars Electronica, The International Symposium
for Electronic Art (ISEA), SIGGRAPH 98, The Telstra Adelaide Arts Festival
(South Australia), Virtual Worlds 98 (Paris) and the International Biennial
of Film and Architecture (Graz).
GRAMMATRON was one of the first works of Internet Art to ever
be included in the prestigious Whitney Biennial (2000).
You can enter GRAMMATRON now
or visit the companion theory-guide called Hypertextual Consciousness
or, if you prefer, go to The Alt-X Online Publishing
Network to see where this all started.
For essays and articles on the developmental process behind
GRAMMATRON, see Mark Amerika's Amerika-Online column at Alt-X.
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